

Assets such as these can also be created and edited in the Node Editor.ĭetails about this special material can be found under Uber Material. The Uber material is known as a material asset, i.e., a saved and capsuled arrangement of Node Materials. To do so, select the Uber material in the Material Manager and select Edit > Node Editor. This means that the Uber material can be configured directly in the Node Editor. The Uber material is in fact made up of a complex network of material nodes, which can also be accessed via the Node Editor. The Uber material settings can be accessed and modified in the Attribute Manager or by double-clicking on it on the Material Manager’s or Material Editor’s preview. matte portion).Ī node-based but easy-to-use material will be created whose channels are similar to those of a standard material or a physical material. When used with older renderers, render times will increase compared to standard materials (in part because of refllections, incl. The PBR Material works with all renderers. When using a PBR Material it is recommended that a PBR Light (Area Inverse Square Falloff visible in rendering and reflections) is also used. Note that this is only a Material System preset and does not offer any new functionality as such. A rough, slightly reflective layer, including Fresnel effect, which basically assumes the role of the previous specular light.A Diffuse layer, which corresponds to the previous (enabled) Color channel.This material is made up exclusively of the active Reflectance material channel. This command works like the aforementioned New Default Material command, only that a material that is as physically correct as possible will be created. The new material is placed at the start of the material list. This command (or a double-click on an empty area of the Material Manager) creates a new material with default values (white with specularity).

In the next menu you can create a unique new default material. This can be defined in the Preferences menu under Default Material. You can now define yourself, what a default material is. These default materials were previously created when a given function was activated (e.g., a Sketch material). But what is a default material? Cinema 4D offers various kinds of materials, depending on the intended use (e.g., a physical material, a Hair material or a Node Material, etc.), whose settings can be defined as needed and that can be used as a basis for custom materials. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3DĬalling up this function (or double-clicking on an empty area of the Material Manager) will create a new material.
